![]() Even in the beginning of the game, a charged swing from your wrench can end a mimic with just one attack. You can swing away to your heart’s content (or your stamina’s limit, whichever comes first), but holding down the attack button will charge up a more powerful swing. It never runs out of ammo, and it never needs to be reloaded. The wrench you pick up in Prey’s first hour is your basic weapon. Prey guide: Full list of achievements and trophies Your enemies and your weapons Charge your wrench swings This will help you find even more rooms full of stuff to explore.Īlso, reading emails can earn you an achievement or trophy. With enough snooping through other people’s email, you’ll start to uncover optional objectives and keycodes to rooms you didn’t have access to.īeyond emails, certain computers - usually ones that are hard to get to - will have a full map of the area for you to download. Related to the last two points is this one: Check every computer you find. For example, doing things like sneaking through air vents and using stealth to bypass enemies will save your ammo. Keep an eye out for these other approaches if they suit your play style better. Our walkthrough will focus on the most direct paths (and we’ll try to point out the alternatives where we can), but there is likely another way to do it. But you should never assume you can’t go somewhere just because the front door is locked. Sometimes the back door will require a special neuromod or ability, which might prevent you from getting in right away. Watch for things like keypads you can hack, scenery you can climb, obstructions you can move or vents you can crawl through. And that’s where Prey’s level design comes in. Play your wayĬhecking all of those rooms isn’t always as easy as just walking through the front door. Our full walkthrough will point out the important ones, but looking in any room you can is the best way to get ahead. New (or extra) weapons, ammo, precious trash, plans or even keycards and door codes could lie behind each door. And there are reasons to check every one. There are rooms and doors and detours everywhere. But the direct path isn’t always the best. You are going to have a pretty straightforward destination to get to at any given point in Prey, and the path to get there is going to be (relatively) similarly straightforward. And collect them - three turrets are better than one. Until you are better equipped to face the horrors of Talos 1 on your own (and even after that), use every turret you find. You can pick them up and redeploy them in strategic locations, and you can kite Typhons into their lines of fire. “Are you still there?”Įspecially early on in the game, turrets are wonderful allies. If you find a plan for shotgun shells, for example, you are no longer at the mercy of the loot gods to reload. What you can print is determined by which plans you’ve found. What you need to do is find a fabricator to feed those raw materials to. But you can’t throw raw materials at the Typhon organisms (well, you can, but it’s not going to do you any good). And that’s why the recyclers are important. ![]() You’re not going to run out of trash any time soon, but you are going to run out of ammo. If you turn that trash into raw materials, it will stack in your inventory and take up less space. This is why we say you should know where the nearest (working) recycler is. Your inventory space is limited, so as your arsenal of weapons increases, the space in your pockets for trash decreases. You can get four types of materials: exotic (Typhon parts), mineral (metal), organic (flowers and food) and synthetic (plastics). Recyclers take all of that junk (and anything else you dump in there - like extra weapons) and turns it into raw material. Know where the nearest recycler isĪll of that trash, those flowers and the “used” cigars that you’ve got stuffed in your pockets are fodder for the recycler. There are the obvious things like food (for health) or spare parts (for repairing things) and guns or ammunition, but even (literal) trash has a use. There are plenty of games where you are faced with countless items to pick up (or items you have to learn to ignore). We’re going to break it down into three rough categories: Your world, your enemies (and ways to kill them) and yourself. Let’s talk about some of the habits you’re going to have to pick up, concepts you’ll have to learn and choices you’re going to be making as you play. But that doesn’t mean you’re going to immediately understand how everything works. A lot of this game is going to feel familiar - you’ll see bits and pieces from a dozen well-loved games in its DNA. ![]()
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